They can all be upgraded and will all come in handy during the many fights. Some enemies can be defeated by simple button mashing, while others demand timing and you'll need to dodge their attacks, hit them when they do a certain movement, etc.Īlice has several weapons to choose from - a quick knife, a heavy hobby horse that doubles as a club, a pepper mill that works as a machine gun and a tea pot that acts like a grenade thrower. The amount of different enemies you'll encounter grows throughout the game - some of them are based on the current chapter's visual theme, others will stick with you for the duration. When the controls manage to mess up (which happens from time to time) your patience isn't tested too much. It's only when you're killed in combat that Alice: Madness Returns will send you all the way back to the latest checkpoint, but usually you're back into the action before long. If you fall down a chasm, you're instantly teleported to the beginning of the section or the jumping puzzle you were busy solving and you're never sent back very far. Luckily the game makes up for it by being quite forgiving when you make a mistake. There are a few situations where it will suddenly make an odd turn in the middle of a jump and make it hard to see where you will end up and at times it it hard to see how far you'll need to jump to reach the next platform. The controls and the camera work well most of the time.
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